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Hey Vlad. You haven't set the tracks to streaming. Default, Pc, and Webgl settings need to be set to streaming because I still hear the scuff marks when the music plays. When everything is set to streaming, the music plays smoothly without sound obstructions. 

hi. The last link worked. I uploaded the new version as a webGL instance. Good job. I love the new version. :D 

hi. all right. it works! thanks, Vlad. I can't wait to check it out. I hope many gamers like it and play it too!

Hey, Vlad. I just played the new Laser Rage. The new Laser Rage plays great. This is the version of and the concept I envisioned Laser Rage to be when we first worked on it together! 

sounds great. I am happy you finished your idea. :) And i am sorry that i did not help more. 

Awesome! So retro!

hey. you never set the tracks to streaming. 

i figured out what to do. i found the giant sized spider bosses and i changed their colors to blue. i changed the 4 spider bosses at the end all to blue color. and i scaled them bigger for big effect at the end! and i was able to re set the score to win back at 1000000000 points too. i fixed it tonight! 

hey vlad i didn't notice this before but the project folder you sent me of laser rage has problems. when you get to a billion points the score doesn't stop. it keeps going well past a billion points and the spider bosses never appear. can you fix it? and send the folder again?

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setting all wav and mp3 tracks to stream in both pc build and webgl build override motion not only stops any skips or scratches of songs during gameplay but also fixes and stops any freeze of menu screen after you press start whether it is a second freeze or about a second freeze or even a longer freeze. setting wav and mp3 to stream on both pc build and webgl build stops it all  

to fix the level jumping from level 1 to level 40 for example after you first die to make it go from level 1 to level 2 again as norml when you start over in the game clicking either start or restart in the game you delete the word static in the line of static public intel = 1 in the visual studio on levelmanager.cs in visual studio and that makes a direct change from visual studio to unity project making the level go from level 1 to level 2 and so on as it is supposed after you first die in the game and after you click restart in the game  

to fix audio issues set pc build wav and mp3 tracks to stream and set webgl build wav and mp3 tracks to stream

check out my new project LASER RAGE 2 by macha777 (itch.io) 

Hey vlad! Made a video featuring this game: 

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hey. cool video. thanks for the credit. i created it and vlad developed it on unity. i came up with the animated spider enemy type and the concept of the game. how the player should look. the laser fire. the laser fire color. we decided on what music to use in its original form. vlad designed the yellow structure that features the bending of player and enemy types. i created the God mode and 2 player modes. the game is hard cause that is the challenge of getting a billion points on 1 hit death. my inspiration for that were games like robotron 2084 and nex machina death machine. classic and modern arcade shooters. since i have the project i've been experimenting with different music tracks to use and see how it plays with new music. i found a new piece of music in there called common fight. and there is a coin and coin man in there in the project and i think vlad will do something with that in like a coin shop and coins to add to the game to buy cool things like a shot gun to use against the enemy types like animated snakes in the game.  i have some pixel art for weapons i think can be used in the game shop once it is in the game. and Laser Rage is an addictive twin stick with big purple laser blasts. i love playing it. i play the game every day!  

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and on my page i put Laser Rage up using music tracks like  stage 5 and Human Error for addictive gameplay!

hey vlad i found out to fix the music track problem with the project i would need help from you doing this: structure an audio controller, where all audio files are loaded in at the start of the game, then the audio controller persists between the different scenes. and to load in music as needed in the gameplay scene through the Resources folder or with the new addressables system!

what do i do to make the menu screen not freeze for 5 to 10 seconds on pc windows build? 

i do not know really

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i make the pc build. i click on the icon. menu screen appears with music running in background. i click start. i click single player. after that it is supposed to go right into the gameplay. but instead of going into the gameplay quickly it just freezes with music still running in background and it freezes for about 10 seconds. after the 10 seconds it takes you into the gameplay and the game runs as normal. but when i go back to the menu again after dying and press give up and then click single player again or this time click on God mode it freezes again for another 10 seconds. but when i click on retry it doesn't freeze. but it freezes when i click on single player and god mode on menu screen. i have tried to get an answer about it on unity but i haven't been able to get answers there. could it be the computer i'm using? because when i click on the menu screen for god mode and single player it doesn't freeze in the unity play window. it just freezes on a pc windows build. is there a way you can find out? 

i know the answer. it's the music tracks. on my end for some reason the more music tracks added the longer the freeze. but less tracks added the lesser the freeze. on my end it's the music tracks. how do i fix it so no matter how many tracks i add it never freezes?

the menu screen freezes for 10 seconds on pc builds. how do i fix it?

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i wanted to ask on the pc build the menu screen stalls for some seconds before going into gameplay. how do i fix it? after the menu screen stalls 10 to 15 seconds it goes into gameplay and the gameplay is fine. but it always stalls at the menu each time i go to the menu for 10 to 15 seconds. the menu screen even stalls and feezes for 10 seconds in unity.  here is  pic of messages i get from this: 

hey vlad. are you on discord?

hey vlad. i don't know how i did it but i was able to transform the stage and boss themes into scratch free mp3! and they are now in Laser Rage showcased in all their glory during gameplay on my page! 

That is amazing. I think that you could convert sounds to mp3 if the format were the problem. 

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in the wave files the graph patterns were still too large in wave. the graph patterns needed to be smaller and threaded thinner to be a true mp3 sound file. it was the only way to take the dna out of the wave files. that's why when you try to do a convert it didn't work and didn't change. so i searched far and wide and found a special digital editing system that cost a ton of money and made me buy an external hard drive cause it takes up so much download space on your computer. this special digital editing program made the graph patterns smaller and threaded the wave file thinner. and that works. and it worked. and it allowed me to put the songs in the game as they were meant to be with the newer songs in the mix during gameplay!  

hey vlad. SUCCESS! SUCCESS! it WORKS! it WORKS! i CAN'T BELIEVE it! i CAN'T BELIEVE it! BUT it WORKS! it's a SUCCESS! you did it, man! you're THE MAN! i now have added skip free MP3 music tracks into the game as a WEBGL Build and it is on MY PAGE! and the music plays beautifully. it's a beautiful thing and a AWESOME moment to play Laser Rage with spiders and snakes with the NEW MUSIC in the game! this is AWESOME!     

hey vlad i deleted the onedrive and downloaded it again and somehow in doing that i am now able to drag new tracks into the space. and i can access the scene with new structure that make spiders and snakes bend. I don't know what will happen next but i'll keep you posted on this possible promising news!

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